Hey guys, ignore the password... decided to take that out... and yall guys are right i will rethink the plot for the sequel... well... thank yall... peace :p
Signed in blood not ink:
John (or sacreir :p)
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sacreir (Score of 0)
9/26/2009 9:19:56 PM:
With some improvement this could be a brilliant game. Just give the player more choices. CHOICES. DECISIONS. Also, you need to make it longer.
Some more descriptive writing would be nice too.
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Rommel (Score of 1000)
1/23/2009 7:25:37 PM:
Not bad. Not bad at all. You did a nice job incorporating variables and items. But, uh, why is a pistol/revolver better than a katana? Katanas are made the strongest steel in the world! I mean, just call it a pocket knife or something. Whatever, just a stupid nit-pick. Anyway, great job.
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Anubis (Score of 0)
8/16/2008 10:22:38 PM:
2/8. There is no point to your items, because you can lie and say you have a sniper, shotgun or magnum. The plot needs to be re-thought, the grammar licked ape nuts, and you need to think about ways to make your items a little more important and useful.
Kisses,
DS :)
It was interesting, but it dropped you in with no explanation, like, "Yeah, it's a post-apocalyptic story, whatever." The swearing, to me, seemed unnecessary and out-of-place, as well as many pages. I know you were trying to be funny, but it seemed forced. It might help if you fix it so that the player can only take one weapon a day to add strategy. Also, I ended on a password, so I got the impression that you said, "Yeah, it's not finished, but I can't wait to publish it so I won't." Also, a spellcheck is in order. It might also be nice to manage and talk to all the survivors that you've gathered, command them to forage for food, join your monster hunt, etc., but maybe I'm getting a little too in-depth. Interesting system, but in its current state, even you have admitted that it's a joke. We'll have to wait for the sequel.
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Melike (Score of 0)
8/5/2008 5:17:15 AM:
Potential is there.
I think the organization and systems need work.
The path I took (that lead to the ending with the password) had a half-decent story, although it was all skin and bones. Your vocabulary was decent but your spelling and grammar was a little on the weak side -- not terrible.
So for organization and systems. Never ever have a link that breaks the wall between real and story (IE: I want to kill the narrator). And there should never be pages that say "click the link." Those are all avoidable things. Also, it had so much potential with: "Kills better at short range" etc. That could have been awesome, but instead I never got to use weapons and all the battles were linear.
Oh yeah, and capitalize your title.
thanks dude... im working on the sequel right now, do not tell the password (if you finished the game with the final ending)
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sacreir (Score of 0)
8/3/2008 9:20:53 PM:
well, youve got links, items, and even some writing ability here. but your biggest challenge is setting and depth. i knew little of what was going on. set up some background next time. but great effort.
i have to admit that even as the dude who made this, it sucks donkey balls, but who says the sequel isnt gunna be better?
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sacreir (Score of 0)
8/3/2008 2:27:43 AM: